Side Quests - Refuge

The City of Glass
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The Nerada - Extra Life One Shot
This game is canon, everyone is playing a new character that hasn't been seen before, and will exist in the world of the main campaign. Natalie Roman set this up and directed the stream so they could tell a fun story and have Cmike play a one of kind character.

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During our time in isolation, we've band together through the magic of the internet to play Dungeons and Dragons!

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Our sea traveling adventures head towards the island, what will they find?

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The Crew of the Nerada find themselves sailing towards a massive purple storm.

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Through the chaos of the storm, the crew needs to find shore, but that might be easier said than done.

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What will the crew of the Nerada do after being locked into the cabin by pirates?

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Post battle, the crew needs to save Milo's Grandpa & set sail to the nearest port!

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After uncovering a hidden underground room in Palash, the Nerada crew is faced with breaking up an already broken family.

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Saying goodbye to Milo's family and now sailing to the lost city of glass, our heroes face a jurassic issue!

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Sailing alone through the seas toward the City of Glass, the crew sits down to play a drinking game and reveal some long lost backstories.

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After a long night of drinking and backstories, the crew sails to the City of Glass, and finds something interesting.

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After a muddy conflict, the crew must deal with magical art and a mysterious hatter.

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Can the crew survive another battle without resting?

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Deeper the Nerada Crew goes in The Lost City of Glass, their souls must now be questioned and put on trial.

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The trials continue and they aren't any easier, while a great philosophical secret is discovered about our history.

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Math.. who would have expected Math in a Dungeon!?

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Magical Math in an ancient city & now Magical Robotic Creatures!?

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Traveling through the ancient undersea tower via a magical moving room, the crew find themselves trapped in a teleportation room with a few curious strangers.

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The Party has rested, now comes the most important choice in their lives. Refuse and risk death, or agree and risk the world!

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Continuing their final battle against time and magic, the crew learns every second counts, and every wrong move has consequences.

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The time has come to an end, the healer and barbarian are down, will the Crew of the Nareda Succeed or Fail at saving Refuge?