Fables of Refuge Lore

The World of Refuge
Refuge, the campaign setting of Fables of Refuge was named so, as it is a plane of existence that was used as a place to escape a raging war (Ever War) that ravaged the other planes. However as the Ever War raged, it found its way to Refuge. This led to an infusion of all the mythical races into the one world. Either by accident or by design, the War was interrupted by opening a gate to the "Warren of Water" (Water Plane) which spilled into Refuge, flooding the world. Campaign 1 of Fables of Refuge takes place 1000 years after the waters had receded and 100 years after a truce was struck.

The Campaign setting designer Jarrett has alluded to the world having been known by other names in the greater universe of which it is a part.

Warrens
Warren is an interchangeable word used for the gods, the planes of existence, the sources of magic

Elder Warrens (Gods)

 * Telva Ivae (Light) (High Elves)
 * Telva Yavae (Shadow) (Wood Elves)
 * Telva Nevae (Darkness) (Drow/ Dark Elves)

Other gods Referenced


 * Keeper, holding on to old ways
 * Paladin, championing the needs of the people
 * Justiciar, maintaining truth
 * Tranquil, guide on the firmament (a separation of land and sea, or the land itself)
 * Watcher, vigilant of waters
 * Shepard, seeing people through final journey

Known Warrens (Planes of existence)

 * Water: the plane of existence that flooded refuge
 * Underdark: exists as a warren adjacent to Refuge

Orichalcum
Orichalcum is a substance which nullifies magic, it is not known how this occurs.

Culture
Light, darkness and shadow have a large cultural significance. Light, Dark and shadow are three of the elder gods. The worlds gods were brought to Refuge by its people, given that it was a war which led to the creation of the Pantheon it borrows from the Dawn War Pantheon

Alignment, when used, is based on culture, not based on race.

The many cultures and races of Refuge have allowed a general fantasy setting where there is no significant prejudice against any particular race. There still exists prejudice among the living races based on the an ideology similar to Conservatism, where some members of one race would believe they should remain a separate culture, to preserve the ideology and traditions that came before.

The Ever War
The Ever War raged through time and the Warrens.

Sins
The sins of the Ever War were its impacts on the worlds, in particular on Refuge.


 * The second greatest sin was the destruction or shattering of the moon, which has left Refuge with a higher chance of spotting a shooting star as the moon's remains enter Refuge's atmosphere.

The Great Calling
The Great Calling was an event on Refuge which led to all the Teiflings to gather in a Desert named 'Death's Desert.'

Calendar
7 day fixed calendar system

Days
7 day weeks


 * Sunday
 * Moon day
 * Earth day
 * Kings day
 * Queens day
 * Peoples day (Friday)
 * Gods day (Saturday)

Months
13, 28 day Months


 * Season: Shadow waning (spring)
 * New Year
 * Nenar
 * Nix
 * Yat
 * Season: Light (summer)
 * Taurunca
 * Hano
 * Yalma
 * Season: Shadow waxing (autumn)
 * Roar
 * Windy
 * Vanya
 * Loki
 * Season: Darkness (winter)
 * Erika
 * Center
 * Oaris

Extra days separated as holidays


 * New Years Day
 * Spring Equinox
 * Midsummer (Summer Solstice)
 * Autumn Equinox
 * Winter solstice

The Merry Sea
The Merry Sea is a coastal region of Refuge that makes up the Zarkan Kingdoms. Known locations in The Merry Sea are Genin and Oak.


 *  Genin 
 * Mayor: Vernin Ploughshare
 * West of Oak, Genin is walled town (sandstone walls 15 ft high), Genin is surrounded by a dry moat on the outside (now only a small ditch). The town has grown past the walls with a tent city outside of town. Travelers, patrons and vendors alike can make use of the tent city as a camp for 9 copper per night.
 * A Great celebration and fair that takes place every 10 years at the town of Genin. The very spot where the pact was signed 100 years before Campaign 1. It’s a big party with people from many places all over the Merry Sea. It also falls on the Calendar New Year.
 *  The Town Square 
 * The Town Square shows the age of the City. Well built, weather, water and flood resistant construction with foundations of adobe and stone work, the ground is cobble stone, sparsely scattered trees, roofing is primarily red terracotta tile. An Obelisk permanently in place draws the eyes of anyone nearby.
 *  Vendors 
 * Plough Shares Rest: located closer to the north entrance of Genin, Owned by the Mayor of Genin, Vernin Ploughshare, it is attached to a governmental building. Plough Shares rest is an Inn established as a more expensive option for lodging. The primary bartender often seen wearing an apron, Mr Greyscale is an older red dragonborn, his older age is visible as dulled color in his scales and various scars.
 * The Landed Tortoise: 6 silver per room per night (on a festival night). Run by a large middle aged Tortoise bartender named Wet Toughshell who makes his own turtle ale ("not made of turtles of course, not tortle ale either, that’s something completely different" ), 1 copper piece per drink, Cider is 2 copper. Meals offered are, Chicory for breakfast (shredded grits, roasted veg, a little salty "a lot of things are in Genin") 1 copper. Chicory root tea ("sort of like coffee").
 * Blacksmith: a large half orc with green hued skin and tusks, has a teenage human as an assistant/ apprentice.